Feeling sad that the initial ride is over. We purposefully timed the launch of this Kickstarter campaign with showcasing All or One in the IndieMegabooth tabletop as part of PAX West. It's been a rush!
The weekend was packed full of demoing our game and meeting many fellow game designers, some up-and-coming, some already super successful. We couldn't have been happier with how our first time exhibiting as Robot High Five has gone!
Now begins the hard part... trying to maintain momentum post convention. We are hoping that the hundreds of eyes that saw our game, and all the smiling faces that played it, will return home to tell their friends and family, and to share this campaign with those around them.
Special shout-outs to those of you who came back to play our game multiple times over the weekend. And an extra special shout-out to Chrissy who proclaimed it the best thing she played at PAX!
For those who missed it, I did manage to get a live stream up for at least one demo game on this last day. It's archived on the project page. Hopefully, for those of you that have questions the campaign text and other videos didn't fully answer, watching a full demo session might. Apologies for the quality of the feed and audio, we were on convention wifi and in a crowded demo room. It still gets the point across however.
Here's a quick link to that archived live stream: